ryujin470 to No Stupid Questions@lemmy.world • 4 months agoIt's possible to have a procedural Gaussian noise texture using shaders?message-square3fedilinkarrow-up116arrow-down10file-text
arrow-up116arrow-down1message-squareIt's possible to have a procedural Gaussian noise texture using shaders?ryujin470 to No Stupid Questions@lemmy.world • 4 months agomessage-square3fedilinkfile-text
minus-squareℍ𝕂-𝟞𝟝linkfedilinkEnglish4•edit-24 months agoWhy wouldn’t it? Isn’t HLSL Turing-complete? A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.
Why wouldn’t it? Isn’t HLSL Turing-complete?
A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.