1000 hours: If you have a day job and only play a medium amount, I’d say 3 hours with 3 days a week it’d take 2 years to reach 1000 hours. That’s about the time an expansion pack comes out and there’s new stuff to do.
You have to grind: Okay, that’s no question. (Being born into a rich family is cheating)
Your skills improve slowly: It wouldn’t be fun otherwise
You realise you messed up picking your class and perks: In better RPGs you can change that
You couldn’t choose your backstory at all: Not the same, you can do that IRL, in RPGs there’s a story for a reason
The gameplay is starting to get boring: You’re playing the wrong MMOs
You can’t do anything without elixirs anymore: Is this meant to be coffee? Many people can go with their lives without caffeine. If it’s about alcohol or drugs, there’s something seriously wrong
People are already leaving this server: The closest analogy would be moving from one country to another. Not impossible but isn’t meant to be easy either, just like in games
The end-game content feels unattainable: What’d be the closest analogy IRL? For example, hobbies aren’t unattainable, what else should be end-game?
You’ve accumulated a lot of “inventory” that you rarely use: Skill issue
In-game currency is harder to come by than it should be: True a certain extent - like in all places the economy varies from server to server
This is all wrong.
You must be fun at parties.
The fan of the game that spends more time in the official forums defending the company’s bad decisions than actually playing.
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