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Joined 2 years ago
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Cake day: July 16th, 2023

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  • Never bothered with Queen of Cards quest, as the walkthrough of that is… Sizable, to say the least. Also, there’s only one relatively decent reward out of it (Doomtrain).

    As for CC: they are a source of all rare cards besides the ones Queen has. Thus, if you want to have Vit/Str/HP Ups - they’re your best bet (also, getting enough of those makes Omega Weapon fight a breeze, you can reliably kill it without ever reaching Megido Flame and foregoing Holy War usage).

    But yeah… Triple Triad is fun, especially since it translates to sth that will impact your game.

    EDIT: also, you can get 3x100 Flare on your entire party on the first disc, but it’s a major PITA to get (iirc, 300 Red Dragon cards, so good fuckin’ luck). So yeah… Triple Triad brekas the game if you have the patience for it 😄

    EDIT 2: also also, Queen of Cards is available at the crash site on Disc 3 as well



  • Weird. On one hand, everything is dandy. On the other… Self-hatred is simply weighing down on me and while I know I have to work on it, it’s been 2-steps-forward-1.5-steps-back type of deal.

    Human psyche is fucked up. You can have everything you might need, be as successful as you can be, but if there’s anything gnawing at you, no matter how small it might be, it will murderfuck you to the deepest pits of mental hell









    • .Equals and == have different meaning in C#. Decent IDEs will warn you about that (and yes, that excludes Visual Studio, but that always was crap 😄).
    • As for (re)assignments - I don’t see an issue with that, tbh; you only have to be aware of whether you’re using a reference- or value type (and if you aren’t, then let’s be honest - you have bigger problems).

    I admit, “canonical C#” looks like shit due to a fuckton of legacy stuff. Fortunately, newer patterns solve that rather neatly and that started way back in C# 6 or 7 (with arrow functions / props and inlined outs).

    Tl;dr: check the new features, fiddle with the language yourself. Because hell, with ref structs you can make it behave like quasi-Rust


  • And what would that equality entail? Reference equality? You have .Equals for that for every single class. Structural equality? You can write an operator for that (but yeah, there’s no structural equality out of the box for classes, that I have to concede).

    Hell, in newer C# (~3-4 versions back, I don’t recall off the top of my head) you have records, which actually do support that out of the box, with a lot more concise syntax to boot.

    As fir that being Java all over again: it started off as a Java clone, and later on moved in its own direction. It has similar-ish syntax, but that’s the extent of it.